![]() ![]() Deactivate shader to navigate menus as they will be too bright. Only use shader during races and with 480p mode active. Then, have someone pick up your chin because you will like what you will see. Get in any race and press the Home key on your keyboard to activate/deactivate the shader. Next, boot the game and go into the options of the game and change Aspect Ratio to 16:9 and video output to "Progressive 480p" and also make sure that all picture options are set to "0". Under "External Shader Config" click on "Browse" button and select the file I provided. Under "Shader Configuration:" click on "Configure" button.Īctivate "Enable External Shader" option: Go to "Config-Video GS-Plugin Settings" on the main window. Download it and put it in your Shaders folder inside the PCSX2. This attachment is going to be the Shader Configuration file used for modifying the look of the game. This setting will fix issue with wheels on your car not being properly centered/aligned when you watch replay.Īs I said earlier, PCSX2 handles shaders a little differently now.įirst you will need to download the attachment I'm providing. set TC Offset X to: 385 and TC Offset Y to: 187 and click ok Hardware Mode Settings-Enable HW Hacks Click on Configure Hacks buttonĤb. Hardware Mode Settings-Allow 8-bit texturesĤ.That's the resolution I use and it works very well for me. D3D internal resolution-Custom (I have noticed that using your monitor's resolution or multiples of it run better than using 2x,3x, ect.) Depending on your video card, you can even run in 4k (3840x2160).Renderer-D3D Hardware (Make sure that if you can use DX10 or DX11 use them because they will work better than DX9).Do not forget this step because if you don't make this change the game will crash randomly when racing. Under the PCSX2 window, go into "System" and untick "Automatic Gamefixes". VUs-Clamping Mode-Extra (This setting is used so that the game correctly displays all text in main menu)ģ. GS Window-Aspect Ratio:-Widescreen (16:9)Ĥ. Speedhacks-microVU Hacks-MTVU (If you have a 2+ core processor, which you should, this will speed up the emulation)ĥ. Speedhacks-EE Cyclerate-2 (Use if your game needs a little help with the framerate).EE/IOP-Clamping Mode-Full (This setting is used so that the game correctly displays the times during the races).Leave the rest of the settings on default. Under the PCSX2 window, go into "Config-Emulation Settings" remove the check mark from "Preset:" option and change the following settings only. So make sure to follow all instructions properly. Shaders are now handled a little differently on new versions of PCSX2. I will also provide you with a shader configuration file to make the game look really nice. I will start by giving you the emulator settings necessary to run the game at its best. If not, go and download it here: Download I'm assuming you already have an installation of PCSX2 ready for the game. I'm using a Driving Force GT wheel and it works perfectly! You can also run the game on a triple screen setup in Surround/Eyefinity with proper aspect ratio. You can now fully use photo mode. Also, there is a plugin available for wheel support which I've been enjoying for a few months now. I have noticed that when watching replays the dive camera now works. The emulator can run GT4 a lot better now and if you have a decent computer you really don't need to mess with the speedhacks as much as we used to do in the past. I had created a guide previously but it's now too old and a lot of the stuff does not apply anymore because of all the different changes within PCSX2. After almost 4 years I am again creating a new thread to guide you on the best way to configure PCSX2 for playing Gran Turismo 4.
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